🎲Random Options

Equipment can roll random stat bonuses when obtained from NPCs and monster drops. A chance-based system that adds variety to gear progression.

Random Options are bonus stats that can appear on equipment when you obtain it from crafting NPCs or monster drops. Each piece of gear has a chance to roll 0 to several random bonuses, making every drop potentially unique.

How It Works

When you receive equipment from supported sources:

  1. Slot Roll - Each equipment type has a maximum number of option slots. Each slot has a 35% chance to activate.

  2. Option Selection - Active slots select a random bonus from a weighted pool specific to that equipment type.

  3. Value Roll - Each bonus rolls a value within its defined range.

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Most items will have 0-2 options. Getting 3+ options is uncommon, and max options is rare. This keeps random gear below the power level of Unique items.

Equipment Slots

Equipment Type
Max Options

Headgear

3

Body Armor

4

Weapon

4

Footgear

2

Accessory

3

Garment

2

Shield

2

Rarity Tiers

Options are organized into three tiers with different chances of appearing:

Tier
Chance
Description

Common

~65%

Basic stat bonuses with modest values

Uncommon

~25%

Better stats with improved values

Rare

~10%

Premium bonuses like ASPD, % damage reduction

Option Pools by Equipment Type

⛑️ Headgear (Defensive/Utility)

Tier
Bonus
Range

Common

+VIT

1-2

Common

+HP

50-200

Common

+DEF

1-3

Common

+HIT

2-6

Uncommon

+VIT

2-3

Uncommon

+HP

150-400

Uncommon

+MDEF

1-4

Uncommon

+FLEE

2-6

Rare

+All Stats

1-2

Rare

+Heal%

2-5

Rare

+HP%

1-2

πŸ›‘οΈ Body Armor (Heavy Defensive)

Tier
Bonus
Range

Common

+VIT

1-2

Common

+HP

100-300

Common

+DEF

1-4

Common

+MDEF

1-3

Uncommon

+VIT

2-4

Uncommon

+HP

250-600

Uncommon

+FLEE

3-8

Uncommon

+DEF

3-6

Rare

+HP%

1-3

Rare

Resist Human%

1-2

Rare

Resist Normal%

1-2

βš”οΈ Weapon (Offensive)

Tier
Bonus
Range

Common

+STR

1-2

Common

+DEX

1-2

Common

+ATK

3-10

Common

+HIT

3-10

Uncommon

+STR

2-3

Uncommon

+ATK

8-18

Uncommon

+MATK

8-18

Uncommon

+CRIT

1-3

Rare

+ASPD

1-2

Rare

Dmg to Human%

1-2

Rare

Crit Dmg%

1-2

πŸ‘Ÿ Footgear (Mobility/Evasion)

Tier
Bonus
Range

Common

+AGI

1-2

Common

+FLEE

2-6

Common

+HP

50-150

Uncommon

+AGI

2-3

Uncommon

+FLEE

5-10

Uncommon

+SP

20-60

Rare

+Speed%

1-2

Rare

+DEF

2-4

πŸ’ Accessory (Stat Variety)

Tier
Bonus
Range

Common

+STR

1-2

Common

+AGI

1-2

Common

+VIT

1-2

Common

+INT

1-2

Common

+DEX

1-2

Common

+LUK

1-2

Uncommon

+HIT

3-8

Uncommon

+FLEE

3-8

Uncommon

+HP

50-150

Rare

+CRIT

1-2

Rare

+ASPD

1

πŸ§₯ Garment (Defensive Utility)

Tier
Bonus
Range

Common

+FLEE

2-5

Common

+DEF

1-3

Common

+HP

50-150

Uncommon

+AGI

1-2

Uncommon

+FLEE

4-8

Uncommon

+MDEF

1-3

Rare

Resist Human%

1-2

Rare

Resist Element%

1-2

πŸ›‘οΈ Shield (Pure Defensive)

Tier
Bonus
Range

Common

+VIT

1-2

Common

+DEF

1-4

Common

+HP

75-200

Uncommon

+MDEF

1-4

Uncommon

+VIT

2-3

Uncommon

+HP

150-350

Rare

Resist Human%

1-2

Rare

Resist Normal%

1

Comparing to Other Item Tiers

Random Options provide a stepping stone in gear progression:

Item Tier
Options
Power Level

Regular Equipment

0

Baseline

Random Options

0-2 avg

Slight boost

Unique Items

4-5

Premium

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Sources

Equipment can roll Random Options from:

  • Crafting NPCs - Items created through quest NPCs

  • Monster Drops - Equipment dropped by monsters with RandomOptionGroup assigned

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Tips

  • Check your drops - Use Alt+Q or right-click to view item properties and see any Random Options

  • Farm for upgrades - Even common equipment can roll lucky bonuses

  • Card slots remain - Random Options are separate from card slots

  • Options are permanent - Once rolled, the options on an item cannot be changed

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